Original News Post From Official Site - https://heroesandgenerals.com/2017/11/update-1-09-battle-flow-is-here/
Official Forum Thread For Update From Official Site - https://heroesandgenerals.com/forums/topic/82429-update-109-%E2%80%98battle-flow%E2%80%99-is-here/
Video - https://www.youtube.com/watch?v=DjB41evdUKY
The 1.09 update has a lot to offer us this time around. Thanks to community feedback, (psst...RadicalEdwards) there has been small level redesigns on five maps, all of which are very noticeable. We also received a new UI, which better implements war information and helps us keep up to date with the news. Then we got lighting fixes, and weapon smoke decreases. Lastly, but not least, we also got 9 new helmet skins, and 6 new unique textures for tank destroyers and the IS-2, AND in staged we can now play matches that involve Medium, Heavy, and TD tanks!
I give this update a solid 9/10, as to be a 10/10 is must be absolutely perfect. The forum post is a rare update post in which we don't have the usual salty insanely angered users ranting about how useless the devs are, which is really saying something about the quality of this update!
I mean look at all these thank you posts on the first page!







Of Course we always have the ones who try to sneak in their wants, but even this one is still complimenting!

Although like always, you can't please everyone...

The changelog -
GENERAL ACTION GAME CHANGES
Weather Setting Tweaks
More ambient
More brightness
More adaptation up and down
Adjusted up against each other and tweaked in both low and high graphics quality
Fixed transparent dark layer being rendered on top of soldier’s finger when looking at the ingame map
MAPS
GENERAL MAP CHANGES
Reduced the amount of bushes in the field boundaries by 50%
MEDIUM FRENCH VILLAGE (TOWN)
A2-A3 deploy zone moved slightly west to the other side of the road and widened in order to create a better angle of engagement
Added a road from C2-C3 deploy zone towards C4, a bike shed was also placed near the deploy zone to facilitate faster transport
D1-D2 moved forward to field boundary to decrease travel time substantially and create a better angle of combat
D2-D3 moved forward and widened, added forest for cover and a bike shed in order to create a better angle of combat and shorter travel time for attackers
Cleared a path through the forest from D2-D3 to D4 in order to show attackers a vista and path to the bridge they are attacking
Fixed a bug where the D3-D4 deploy zone had a sunken wall
E3-E4 deploy zone moved between the river crossings in order to facilitate a choice when crossing the river
Added some rocks for cover on E3-E4 northern river crossing
Moved O1 deploy zone slightly back, removed red staircase in order to increase defender travel time to capture zone. Added a third city building on the riverfront to provide cover
Fixed a gap around the doorframe on the corner type buildings
Fixed a small gap between barn and adjacent house at A3
Fixed sudden transition with bump between dirt- and stone road between Church and A4
MOUNTAIN TOWN
A1-A2 deploy zone moved east away from the open road and onto a forest ridge to avoid farming from the mountain
A2 capturepoint, added a new hole in the perimeter wall to provide an entrance when coming from A1-A2 deploy zone
A2-A3 deploy zone moved east away from the mountain, a group of buildings have been added to create cover. The road has been moved in order to facilitate this move
Bike shed on A-line moved to provide bicycles and health crates closer to the updated deploy zones
Removed a stone fence near O2-A3 deploy zone which was blocking vehicles natural path to cross the bridge
B2-B3 slope has been roughed up a bit, and added more trees while also widening the deploy zone and adding a bike shed in order to make players exiting the zone less predictable to farmers
C2-C3 deploy zone moved slightly east in order to avoid natural pathing to O2 being blocked by the expanded O2 deploy zone. Forest has been expanded around this deploy zone in order to provide cover
E-line mountain north of E2 and E3 has been roughed up a bit and added more trees in order to make this area more interesting to fight in
Added a house along the road from E3 – O1. This will provide more interesting combat in this area, by providing a vantage point to control the movement between points
Added bikes and a civilian truck to O1 deploy zone
O2 deploy zone expanded substantially to now include three exits according to community suggestions. This should decrease farming. The area set dressing has changed in order to accommodate the larger zone
Moved hard to reach Panzerfaust crate at B2
Fixed flickering floor in garage at D2
Fixed visual gap in riverbank wall
Fixed slightly hovering boat near O2
FORWARD AIRFIELD
Added row of trees along the C-line road to provide more interesting combat between C1 and C2
Replaced stone fence along C-line with a wooden fence for better artistic integration with new C3
C3 expanded according to community suggestion. The capture zone is now substantially larger and has two more buildings, as well as a vantage point barn on the flank
Added two more holes in the perimeter wall of O3 (Church) towards the deploy zone in order to make defenders less farmable
Widened O3 deploy zone slightly to make exit points from the zone less predictable
FACTORY
Extended factory wall at O2 deploy zone in order to cover defenders from farming from the hills
AIRFIELD
Added one more barrack, one more nissen hut, barricades, boxes and additional trees at the exit of O2 (Control tower) deploy zone to provide additional cover when leaving the zone
Added some trees behind O3 (E-bunker) deploy zone to block line of sight from the mountain behind to prevent tankers from farming the deploy zone
SKIRMISHES
Hill Skirmish – Fixed hovering wood logs at South East deploy area
Forest Skirmish – Fixed wooden boxes clipping through attic-floor of barn at O2
WEAPONS & VEHICLES
Scope view for all non-vehicle weaponry brightened up
Enlarged hole in FG42 rear sight for better aiming
Muzzle Smoke tweaks:
Muzzle smoke has been made darker/less prominent
Muzzle smoke speed has been toned down so you’re not as exposed when shooting behind obstacles
Fixed pistol Model 1934 barrel see-through issue
UI
Added Bulletin page:
Added News & changelist to Bulletin page
Added Friendslist to Bulletin page
Added find friends within friendslist if you have no friends
Added social media links to Bulletin page
Warupdate added to homescreen
Warupdate Novice state added [Welcome text, Missing levels until Generals unlocks, current war name, Current war duration, Major cities held]
Warupdate Call-to-action state added [Welcome text, Call to action to select a faction to play as in the war, current war name, current war duration, Major cities held, each faction’s commandpoints deployed]
Warupdate Elite state added [Welcome text, , current war name, current war duration, Major cities held, each faction’s commandpoints deployed]
WarUpdate Post-War added (State for WarUpdate to present end of war information about who won, cities captured and deploypoints used)
WarUpdate Added Warbonds being presented in the warupdate when you earn interest or final payout from Warbonds
WarUpdate – Added update timer to retrieve new Warupdate
Fixed missing tooltip for ‘To Battle’. Was incorrectly hidden, added information when attempt to queue as general
When purchasing a soldier the list now scrolls to the selected one
First time viewing new tanker or pilot shows the vehicle tab in soldier overview
All factions shown in mission details, only the actives ones are fully visible, the inactive one is faded out a bit
Weapons and Vehicles shop update
Warbonds shop and ribbon booster shop updates
Ribbon booster shop only lists 1 ribbon booster when pressing 1 ribbon to boost, it lists all ribbon boosters when opening with no specific ribbon selected
Number separators added so 123456789 is now 123,456,789. decimal numbers are marked with periods – Based on your local settings
Players can leave their squad by interacting with the quick squad area and remove members if they are squad leader
War faction icon shown next to gamertag in player area
Friends list button now shows number of online friends in the notification instead of pending invitations
Friends list on home screen now explains double click feature for private chat in tooltip
Player profile and player stats moved to separate screen
Player level progression is a dropdown
Store promotions no longer come as a popup on login, since they are found on the Bulletin page
Adjusted spacings of various UI elements after prototype feedback
Soldier filter: Fixed white thin line after 3rd class name in dropdown
Fixed Join Channel: “Show All” overlapping with channel list
Fixed battlefield info for uncontested town showing unexpected Assault Team icon
Fixed Defender’s resources not being shown when hovering over the objectives
Fixed Unlock notification for Med-Kits saying “New weapon available” and “Purchase Weapon”
Fixed Med-Kits being listed as weapons for badge requirements
Fixed Med-Kits being listed as weapons on the Player Profile screen
Fixed Battle report: “Claim Veteran Bonus” being out of frame for 3-faction missions
Fixed missing error messages when unequipping/equipping ATs
Fixed scopes being misplaced/wrongly scaled in the small weapon display
Fixed Soldier screen: Wrong tooltip text being shown for 4th equipment slot for non-veteran players
Fixed soldier screen: Ribbon overview: Fixed “Booster”-overlay hiding the ribbon
Fixed Squad: Class icon next to squad name exceeding frame
Fixed Battle Info: 2 unlabeled icons shown in the top bar while in “Area Reconnaissance” mode
Fixed server shutdown UI after updates
New Assault Team store button
New Vehicles store button
New Warbond store button
New Booster store button
Added new icons for helmet and uniform subsections
Added new social media icons for Bulletin page
Added new external link icon for Bulletin page
Added new trending arrow icons for War Update
CAMOUFLAGE
Added helmet covers:
German Helmet variations:
Field Grey Paint
Field Green Paint
Tan Paint
Testudo
United States Helmet variations:
Olive Drab Paint
Dark Green Paint note: More like Dank Green Paint
Army Fall Paint
Fall Two Tone
Soviet Union Helmet variations:
Red Army Green Paint
Red Army Dark Paint
Red Army Fall Paint
Karelia
Added new vehicle paint jobs:
New German Vehicle Paint Jobs:
Jagdpanzer 38(t) Hetzer Ambush DB
Jagdpanzer 38(t) Hetzer Light Olive
StuG III Ausf. G Ambush DB
StuG III Ausf. G Light Olive
New United States Vehicle Paint Jobs:
M10 Tank Destroyer Ardennes Four Color
M10 Tank Destroyer Olive Drab & Black
M18 Hellcat Ardennes Four Color
M18 Hellcat Olive Drab & Black
New Soviet Union Vehicle Paint Jobs:
SU-76M Vasyugan Light
SU-76M Kutuzov Two Tone
SU-85 Vasyugan Light
SU-85 Kutuzov Two Tone
IS-2 Model 1944 Vasyugan Light
IS-2 Model 1944 Kutuzov Two Tone
WAR MAP
Re-rendered all battlefield maps (the map previews in the strategy game)
You can perform AT actions from the Assault Team details area for your owned Assault Teams (Deploy, Reinforce, Retreat, Cancel Queue)
Added multi move for AT stack on cities for your own AT’s
Location stack on cities no longer has Assault teams behind matchmaking / action game info
Added tooltips to describe multi selection options in 2 lists with assault teams that can be multi selected
Added Character Assault Team is equipped on Assault Team details box
OTHER
Added options in the Action Game menu to select how HUD icons fade
Adjusted Brightness slider from 0.5 – 1.5 to 0.8 – 1.2
You can press ESC to close matchmaking filters
You can navigate away from player profile by pressing ESC
Entering a squad doesn’t change your current character anymore
Fixed the system correctly remembering last selected soldier
Improved character change slightly, fixed issue with multiple character change requests
Fixed various localization issues throughout the application
Fixed music title restarting from the beginning when muting/unmuting music
Fixed players joining a battle with vehicles that have no ammo equipped (resulting in a mission that instantly ends for them)
Fixed issues with window scale and state of the flash client
Fixed unable to press “Ready” button when a General is selected
Fixed that a skin could be given to a soldier that doesn’t have the unlock
Updated auto generated battle setups to address issue with no Mechanized Infantry meeting planes
Added a scenario where Medium Tanks, Tank Destroyers and Heavy Tanks will fight in the same battle in staged.
Missions require one Infantry or Paratrooper squad per team in order to launch
Re-enabled plane shake (Paraplanes will not have camera shake based on community feedback)
HOTFIX 139405 – [09.11.2017]
Fixed crash when attempting to upgrade an assault team
Fixed issue with total amount of resources not being updated in towns on the warmap
Fixed issue with warbonds showing wrong info on interest
Changed wording of Icon Fade options to make them easier to understand
Fixed crash when retrieving unit icon for reserves on the warmap
Fixed crash when looking up reserves in a location stack
Fixed incorrect news items appearing on the bulletin page